lunes, 4 de febrero de 2008

Human eye view

Just the same text I found a month ago

Frameless Rendering (FR) is a rendering paradigm which performs stochastic temporal filtering by updating pixels in a random order, based on most recent available input data, and displaying them to the screen immediately. This is a departure from frame-based approaches commonly experienced in interactive graphics. A typical interactive graphics session uses a single input state to compute an entire frame. This constrains the state to be known at the time the first pixel's value is computed. Frameless Rendering samples inputs many times during the interval which begins at the start of the first pixel's computation and ends with the last pixel's computation. Thus, Frameless Rendering performs temporal supersampling - it uses more samples over time. This results in an approximation to motion blur, both theoretically and perceptually.

http://www.acm.org/crossroads/xrds3-4/ellen.html

2 comentarios:

Sandra Castillo dijo...

I will say Antonio that he has to read this article. I don't understand anything, but it could be very interesting for him.

Gonzalo Cobos dijo...

It's simply what we have been doing for miles of years. Copying of nature, from other animals or from ourselves. This text asumes the actual technology is insufficient to give us real time responses for interactive applications in visual representation, so based on the theory of what the eye and brain does, tries to propose a new way of doing that representations.