martes, 29 de enero de 2008

The lost room

The Room

The Room is the nonexistent Room 10 at the abandoned Sunshine Motel outside of Gallup, New Mexico. At 1:20:44 p.m. on May 4, 1961, something happened at the site of the Room that erased it and all its contents from history. This is referred to as "the Event" or "the Incident", and is thought to be the reason for the unusual properties of the Room and the Objects. At the time of the Event, the hotel was in quite serviceable condition and had a tenth room. One of the Objects, the undeveloped Polaroid picture, allows the user to view this tenth room as it was just before the Event by standing in its currently vacant location at the Sunshine Motel ruins in the real world.

The Room can be accessed only by the holder of the Key. The Key will open any hinged door with a pin tumbler lock anywhere in the world, turning the door into a portal accessing the Room regardless of where that door would open normally. When exiting the Room, the door opens not to the original entry door but to any door that the holder of the Key has in mind, or to a random door if the user doesn't focus. To reach a specific door, the user must have a clear picture of the door and the area around it. The Room can thus serve as a way station for rapid travel between similar doors anywhere on Earth. Doors with types of locks other than a tumbler lock, or without a lock at all, cannot be used to access the Room; sliding doors are unusable for travel in either direction.

The holder of the Key can bring other people into the Room, but they must either leave together or the holder must let other people out of the room while remaining behind, because the Room "resets" whenever the door is opened from the outside using the key: everything is restored to the way it was originally, minus any Objects that are outside the Room. If something from outside the Room (including a person) is left in it when the holder of the Key leaves, it disappears. If Objects are left in the Room, they return to their original position when the Room resets. A benefit to this is that one can retrieve an Object from something within which it may be encased or hidden (such as a safe) by leaving whatever the Object is in inside the Room and resetting it. This can also let someone sort out a real Object from fakes, since the fakes disappear.

Objects lose their special abilities while in the Room, and can be destroyed. However, according to the Occupant, a new Object will take the destroyed Object's place, a fact he refers to as the Law of Conservation of Objects. The Occupant states that there are many Rooms; thus, any non-Object left in the Room hasn't actually disappeared, but is simply in a different instance of the Room. The reset, in turn, represents a confluence of these Rooms, allowing the Occupant (the only Object capable of consciously existing during a reset) to retrieve things lost during a reset provided they have a clear idea of what they wish to retrieve.


It is one of the most interesting series that I have seen. Download it if you can, and have time.

When you see it, could you say me what is the best object for you?


4 comentarios:

Gonzalo Cobos dijo...

I will find it. It remembers a little to "Death note". People whose names are written in the note, die. There is the set of rules. http://hetonanamanako.wordpress.com/2007/10/31/rules-of-the-death-note/

Sandra Castillo dijo...

I have seen the movie "Death note". It was very bad :)

Gonzalo Cobos dijo...

i meant the anime, but thanks for the clue, I haven't seen the movies.

Gonzalo Cobos dijo...

The comb from the lost room is very useful, but my favorite object is the key. hehehe